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ARTİCLES


Chloe Kim: The Most Decorated Snowboarder in Halfpipe History
Chloe Kim didn’t just show up in snowboarding—she flipped the whole thing on its head. From her first moments as a teenager on the world stage to her run now as one of the sport’s biggest names, Kim’s story is all about pushing limits, staying sharp, and bouncing back when things get tough. She’s smashed records, raised the bar for what’s possible, and turned herself into a global icon for action sports. Early Days and Breakthrough Born on April 23, 2000, in Long Beach, Calif


The Palantir Question: Data, Security, and Institutional Power
Palantir Technologies is a company that rarely exists in neutral space, even though much of what it does is technical in nature. Founded in 2003, Palantir developed during a period when governments were rapidly expanding their reliance on data after large- scale security failures exposed how fragmented information systems had become. Early financial support from In-Q-Tel, a venture capital firm associated with the CIA, placed Palantir close to intelligence and defense instit


The Metaverse
The metaverse is often described as a future destination, a place humanity is supposedly moving toward, yet in reality it is better understood as an ongoing process rather than a finished world. The term itself originates from Neal Stephenson’s Snow Crash , where it referred to a persistent virtual space people entered through avatars. That fictional idea has gradually shaped real technological ambition, even though the present reality remains fragmented and incomplete. What


The Avatar Franchise and the Development of Motion Capture Technology
The Avatar franchise occupies a very specific place in modern cinema, not only because of its commercial success, but because it represents a long-term technical project rather than a single film experiment. From the beginning, James Cameron treated Avatar less like a conventional movie and more like a testing ground for performance capture, virtual cinematography, and large-scale digital production systems. The results of that approach are visible across the entire industr


Neurobiological Advances and the Brain Disease Model of Addiction: What Science Now Tells Us
By Torch Today , Addiction has been framed for decades as a matter of personal failure, a moral weakness, a lack of discipline, or the inevitable result of bad choices. Modern neuroscience frames a decidedly different picture. A mounting body of studies argues that addiction is not some sort of character flaw but a chronic, relapsing brain disease that reshapes circuits that regulate reward, stress, and self-control. A seminal review published in The New England Journal of Me


Jannik Sinner: Redemption, Rivalry, and the Return to World No. 1
Jannik Sinner’s 2025 is more than a comeback story. It’s a turning point. He navigated a three‑month suspension, public backlash, tougher rivals, and still emerged stronger. His recent achievements show not just his talent, but also his grit and capacity to learn — lessons that matter for anyone who thinks success is just about winning. In February, Sinner reached a settlement with WADA after testing positive for trace amounts of clostebol in 2024. He accepted partial respons


“STEM Degrees Surged — Here’s Why It Matters for High Schoolers
Over the past ten years, a significantly higher number of students have graduated with STEM degrees than ever before, even more than the country originally anticipated. Science, technology, engineering and math are now super popular fields of study and that’s having a big impact on what’s possible for students like us. This isn’t just about numbers its about how the world is moving toward new ideas and solving tough problems. For high schoolers, it’s a clear signal: the skill


How AI Is Slowly Destroying Art and Culture as We Know It
To understand how AI is destroying art, it is first necessary to understand what art truly is. Art is not simply the act of drawing or painting on a canvas; it is the creation of something that moves others and makes people wonder. Art is a form of expression — a way to inspire and to create change. Can a computer truly express itself? Can something without feelings or emotions move people in the same way that a human can? If given the choice or the power, no one should allow
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